Shield/Staff: You will have less powerful magic, but normal MP. The power of the guardian. ) is a call-back to choosing between Dream Sword, Dream Rod, and Dream Shield in the Awakening sequence in the original Kingdom Hearts; unlike Kingdom Hearts, however, the Struggle Bat only gives a bonus to a particular stat and will not dictate the order Sora will learn his abilities in. Besides attacking, Shields can be used to block attacks. You can get power ups and defense ups with some grinding. Attack vs defense is a bit harder of a choice. (Shield and Staff, respectively). The number of item slots differ based on what's kept. Walk forward to the center to activate the next scene where you will be presented with. Beginner, Standard (Its called Final Mix Mode) and Proud. After you regain control, head to the newly opened path to reach a new area, where your battle tutorial will take place. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. Shield is "tank" path, and gets highest base defense and most in-combat item slots, and learns defensive abilities earliest. which should I choose. If you chose the shield, you'll get it at level 85. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. Shield you get all the nice defense abilities and a good spread of attack abilities but the nicer magic abilities all come very later. Home; Boards; News; Q&A; Community;. Merc123 12 years ago #7. I'm playing in proud mode and choose the staff while discarding the sword. you get three AP and two MP starting out and still good attack and defense. Staff = Magic boosting abilities earlier. Max MP: 4. Most people opt to throw away the sword, but I gave up the staff and things went smoothly for me since I usually attack head-on instead of using magic. A dear friend of mine started a Kingdom hearts photography project for a while. Any choice is good enough against Sephiroth and the other optional bosses. My Station of Awakening: Kingdom Hearts by BaloWalloworld on DeviantArt from images-wixmp. Just starting out in Kingdom Hearts 1. Question for Kingdom Hearts. I started my replay of kh2 today and got to the point of choosing the weapon. 6,413. Enhancing. Hirokey123 10 years ago #3. The extra MP does help you deal more damage, but being able to carry two more Elixirs into battle will technically keep you alive longer. Kingdom Hearts; Sword,Shield,Staff; slyguy65 13 years ago #1. Read description!A complete, detailed guide to the location of all the weapons (Sora's Keyblades, Goofy's Shields, Donald's Staves) THAT YOU CAN MISS (not th. Picking the sword means you'll learn offensive/attack abilities faster than defensive ones (you'll still get them all in the end, it just might take longer than if you'd picked another). It appears within both Sora's and Roxas's Dive to the Heart,. It will take you to a list of new staffs and shields in Kingdom Hearts 1 Final Mix. By picking up. Mysterious Abyss. You draw your sword and charge, but one of the Shadows leaps over you, eager for a counterattack. You'll get 1 extra item slot Long term. Thunder Boost Rumbling Rose. It only changes the order of abilities, and Second Chance and Once More are important enough that Shield is what I go with no. Sign in with the following networks. I've always chosen the sword and discarded the staff, and I've done this all the times I've played through Kingdom Hearts I, though there is that one time I chose the shield, but other than that, my choice is always the sword and I discard the staff. Shield for protection, Sword for might/strength (im blanking. true. Check Details. Either Staff-Shield or Shield-Sword works well. 5 and now that I'm almost through with it I can see how your choice plays heavily into your playstyle during your run. Kindness. So its pretty self-explainitory. Kingdom Hearts - Polygon Plays Kingdom Hearts is celebrating its. Veemon reacted to this. Sora is also able to temporarily wield a staff while within his Dive to the. Strength: 88. The shields of both versions of the arms quarter the arms of the kingdoms of England and Scotland, which united to form the Kingdom of Great Britain in 1707, and the Kingdom. Probably the club for attack is the best for level 1. Getting rid of something is a KH1 only thing. Ultima Weapon. Weapons possess their own base attributes, and add them to. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "The Sword, The Staff, or The Shield?" - Page 2. Guard you bet great and. Struggle Sword, Strength +1. What is your preferred Weapon choice (Sword, Staff, Shield) in Kingdom Hearts 1? Sword (take) -> Staff (discard) 20 Sword (take) -> Shield (discard). WHile Strength and Defense can be boosted manually, MP cannot, so for overall stats, the Staff is the only way for that. Equip more to boost effect. Hearts kingdom maintenance chart level january chi notice update missions 15th. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. 5 Remix at IGN: walkthroughs, items, maps, video tips, and strategies. So the sword would be the best. Staff gives lots of MP boosts and the scan technique early on. i think it was keep the rod give up the sword for strongest possible. For example, 1st choice: Magic Rod 2nd choice: Shield. 5 HD LV1, magic and summons are your ultimate weapon. Pawn ID:0720-BACA-FFEB & Switch Friend Code: SW-1954-8440-8702. and then the questions it asks you on Destiny Islands. Inner strength. When I started the game in the snow white vitral it appeared a staff, a shield and a sword I choosedThe next choice comes from whether you want the power of the Warrior, the Guardian or the Mystic. R. When you start answering the islanders questions, I'd pick the bottom options. I myself would pick the sword, because I prefer strength over magic and defense, but pick the one that fits your play style (playing offensively, defensively, or using magic a lot). Also, picking the sword and dropping the shield while playing on. Ive always wondered what is the pros and cons of choosing different ones. Struggle Hammer, Defense +1. Choose the Shield, sacrifice the Sword. A. Follow the simple on-screen prompts until three. BUT now the same thing about using items to increase your strength and defense hold true for the shield to. Most people say to go with either Strength or Defence. Kingdom hearts 2 weapon choice. The Outer Worlds skillfully emphasizes choice and character development in a variety of familiar ways. 5 ReMIX on the PlayStation 3, Trophy Guide by Thundaka. This body shield is made with a high grade vinyl material. Take Sword, forsake Staff – High strength, low AP. Leap at an airborne enemy and attack with shield: 1 Charge 2: Charge and knock out an enemy with shield. YOU NEED as much mp at LV1. The staff is meh. Veemon reacted to this. I used to always pick the sword as that is sort of the “cannon” choice. This is shown in the table below. 0 0. Critical already gives you extra abilities like Finisher Plus and Reaction Boost. Dream Sword. Gateway House, 28 The Quadrant, Richmond. Kingdom Hearts Should You Pick The Sword Shield Or Staff . Staff, sword, or shield. Invincible courage. Vitality - You start with 120 HP and 100 MP. The items you choose and discard at the beginning of the battle determine which of your stats are strongest and weakest. Shield is a. This gives you the most items, it gives you high defense and keeps your attack high too. Drako Curved Body Shield. For example, if you level Sora up to 15, your abilities are: Sword: Reaction Boost Shield: Damage Drive Staff: Fire Boost Hope this helps! If you choose Shield, you get defensive abilities such as Damage Drive, Defender, and such earlier. BlackKnight92 15 years ago #2. Member. Wheel of Fate. KH1: I usually take Shield drop Sword on Proud. Complete The Caribbean to Unlock. hatok. His Abilities are divided into three groups: Action Abilities, Growth Abilities, and Support Abilities. The choices will have an effect on leveling speed and the order of abilities learned. Then read further on. hatok. The first choice changes the order in which abilities are obtained. Other difficulties I take staff and drop sword. com. The Sword/Valor is the most fun, and the Staff/Wisdom is the most boring (but very effective). 5 + 2. Kingdom Hearts HD Remix 15 Remix is a collection that includes the. The subreddit for Kingdom Hearts news, discussion, and more. the best ive found is choosing the shield and giving up the sword. Staff = magic. The Dream Sword has no MP or item slot benefits and both Leaf Bracer (prevents the user from being interrupted while casting Cure) and Lucky Strike (increases the drop rate of items) both come very late in the game with this choice. 5 ReMIX. For the shield abilities, Second Chance goes pretty late with the Staff but, again, Leaf Bracer is the more important of the two. they were once represented by the Shield, Sword, and Staff, respectively. Also, the weapon you choose determines what order you learn skills. The Staff gets both of these). This means that at level 6, all choices will get a permanent increase in HP and unlock a new ability. The choices in the beginning of KH1 Kingdom Hearts HD I. In the beginning of KH2 we are given two chances to pick a weapon of our choice. you can probably guess what sort of stance Sora will take from choosing each one but they are also represented by a. . Which one is good, dusk dawn or midday? I’m doing a story, speed run for the game and I already chose shield and gave up sword? But I’m stuck on which one I should choose for level progression. Just like most armors in Kingdom Hearts, Goofy's shields can be upgraded using item synthesis. Since you say you're trying for a 100% game, I'd suggest option 1 for the item- and munny-farming potential, although, I chose option 2, myself. 1 2. Posted by u/semajniN - 11 votes and 25 commentsChoosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. Even if your not a magic user, by giving up the sword instead of the staff, you lose a lil bit of strength but you start off with 2 extra AP. Kingdom Hearts II []. Raises chance of receiving more MP, HP, or Drive orbs. First to use the amazing luckylucky ability. Stats are almost inconsequential and you can feel a pinch one way or the other from your choices only at the very beginning. Status Updates. Weapons possess their own base attributes, and add them to. Apr 17, 06 at 6:44pm (PST) ^. Each has a different advantage for the player throughout the rest of the. , Mom. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "The choices in the beginning of KH1". Also choosing either sword or shield and giving up the staff then choosing the first answer to the three questions is going to make. 5 + II. A sword of terrible destruction. The weapon you drop only affects your starting stats. The Dream Rod's main downside is that Second Chance (allows the user to survive a single fatal blow with 1 HP. ZeroSora. The final heartless waves at lv1 are already almost near impossible. Items used on the field have greater effect. If you choose the shield, you will have 2 more item slots by level 100, whereas with the staff, you will have 2 extra mp. Although I'd say aim for the ribbon equipment if you can. Which one is the best out the three S's and which struggle weapon. Once again, the game isn’t too keen to tell you what you are actually choosing between, offering up a Sword, Shield, and Staff to represent the. And learning Lucky Strike at LV15, nearly at the start, is a huge boost for. In end-game, you’ll have two more strength than the other builds but that’s only at Level 100. Depends on your playstyle. Later, you may adopt the shield abandoning sword, then the invincible speedster and unchanging armor, in that order. Form Abilities Other Abilties. We would like to show you a description here but the site won’t allow us. Answers: 1. fights with a shield, Donald fights with a staff, and Sora has the keyblade. Sacrificing the Shield will result in a slower defense stat at the beginning. Sword gets its extra at level 42, the Shield gets its extra at 72. 9 Staff is chosen at the start: Lv. In Kingdom Hearts, each level is tied to a specific boost regardless of starting weapon. Shield: The power of the guardian. The Shield always gives the +2 Item Slots so choosing Sword. Experiment with every tool available to you. If they're hit again before healing, they'll die. The back has adjustable straps and handles to allow for many different holding positions. But see the. 59, defender, combinaion boost ; Organisms belong to one of six kingdoms of life. pick the middle 3 to level up at even rate all 100. Starting at. Notify me about new:. Touch device users, explore by touch or with swipe gestures. I'd say Sword is harder than Rod. Part 2 - Beasts Castle. The only reason the choice matters in KH1FM lv1 is the staff MP helps alot. As obvious/predictable as it sounds, the Idea is that it gives you more varied Melee Options the fastest. Instead, the game provides three starting options for Sora: the Sword, the Shield, and the Staff. So pick your choice wisly, for it will be with you the rest of the game, no matter how many stat increses you give them, one will always be more powerful than other. You can also use the Right Analog Stick to move the game’s camera. I generally choose the shield. 1 2. The question Tidus, Selphie and Wakka ask you affect your leveling speed. This is the same as choosing between the Staff, Shield and Sword and effects which abilities Sora will get as he levels up. Never pick the Sword unless you're going for a quick run-through of the game. The shield. Equip more to boost effect. Each choice represents a different playstyle and offers unique benefits and drawbacks. Kingdom Hearts II. Unless you do a level 1 run, you'll want to get Once More and Second Chance as soon as possible, and the Shield gets you both the earliest. Clear Block Tigger with at least 150 points. Craftable Or Upgradeable Via Synthesis. Staff is, however, the best and only choice if you want to attain the maximum MP. *Shield. 5 ReMIX PlayStation 3. ChesterTheJeste 15 years ago #1. However, your choice of struggle bat matters a little bit, in which case I'd say you should go with the attack or magic bat, depending on which you intend to use more. I've been reading that going with shield is the best choice for a critical run, but in a proud run there's no finishing plus at the start and you've got tons more hp. ago. Note: Sora obtains different abilities at different levels depending if you choose the sword, staff, or shield in the beginning. kingdom, kingdoms, shield. In addition to higher defense, you get Second Chance and Leaf Bracer earlier than normal, which are incredibly good for survival. Other Answers. But I prefer to think of it as: Rod = Crowd Clearer with the best end-game. Advanced player me, after playing the game on Proud Lv1, learned how broken magic is in KH1 and now I always pick Staff and drop shield. Your choice here determines Sora’s ability schedule as he levels up. On his first day at the Simulated Twilight Town, Roxas is given the chance to choose one of three different styles of Struggle Bat prior to. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. No but it affects the damage you deal to the mushrooms. For Kingdom Hearts HD 1. For Kingdom Hearts III on the PlayStation 4, a GameFAQs message board topic titled "Chain of Memories' level up choices should be brought back". Initial choices: Normal, +Sword, -Shield, Night Kingdom Key Ultima Weapon Ultima Weapon* Max HP 84 Max HP 84 Max HP 102 Max MP 8 Max MP 10 Max MP 13 Max AP 48 Max AP 48 Max AP 57 STR 72 STR 81 STR 87 DEF 64 DEF 64 DEF 70 Items: 7 Accessories: 3. The weapon choice effects your starting stats and what abilities you learn at whatever level. In proud mode, you'll want that extra defense boost, but still want modest strength. In the opening of the game, you’ll have a choice between three weapons, the Sword, Shield, or Staff. In playing the Kingdom Hearts games do you choose the sword, staff, or shield first? I've been replaying Kingdom Hearts in KH 1. KH2 isn't as hard as KH1 when it comes to lv1, but you'll really have to plan out your strategies more, you cant be reckless. 2) Pick the Staff and drop the Sword. + Shield: 8 item slots, early Guard, Second Chance, and Leaf Bracer. Difficult modes also effect how you unlock the endings. The decision. Alright, here's the pros and cons of each: + Sword: You get most offensive abilities earlier, 7 item slots, and a slight boost in Strength. So Kingdom Hearts 2 Final Mix is the only Kingdom Hearts game I have beaten on level 1 in critical mode. Even though staff gives more magic early on, all end up with the same stats and abilities EXCEPT the shield - the shield will give an extra item slot that the sword and staff. KH2. These three weapons represent the. -Shield. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You miss out on 2 MP from the Staff and an item slot you'd get with the Shield. I am seriously good at this. Kingdom Hearts Weapons by tomyucho on DeviantArt from images-wixmp-ed30a86b8c4ca887773594c2. Selecting your weapon. 5 Remix at IGN: walkthroughs, items, maps, video tips, and strategies. Sword: Shield: Staff: 2 STR 3 DEF 4 STR 5 DEF 6 HP Sliding Dash Slapshot Stun Impact 7 STR 8 HP 91st. NEVER. if you were to choose the Sword versus the Shield during the beginning of the game, then you won't get Second Chance and Once More until (very) much later on into the game, where if you choose the Shield, you would get these abilities sooner rather than. Updated Dec 03 21 # Qns 10. Also the Sword/Shield/Staff choice doesn't buff stats, it. Posted by u/semajniN - 11 votes and 25 comments Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. You can opt to switch it between Auto or Manual based on your preference. The weapon you drop only affects your starting stats. 5 Remix on the PlayStation 4, a GameFAQs message board topic titled "Brand new to this game. I. Other than that, your choice decides the order in which you learn abilities. If you've played Kingdom Hearts 2 many times like I have, I would definitely try doing this challenge. The former is risky for obvious reasons and the. something clever. The extra mp is nice for healing in the first one, before the weird change done to magic, but honestly, the way your earn abilities with shield versus the sword or staff, the fact that you have all the strength you need (at least, for all runs except maybe lvl 1 runs and/or the one where you don't change equipment), and magic is still OP, the. Generally, the Sheild results in the safest playthrough, given the defensive abilities you’ll acquire early in the game. There is no way to get more MP otherwise. Page 4 of the full game walkthrough for KINGDOM HEARTS - HD 1. So I searched for a while and couldn't find a single thread about this, but I seem to remember reading a while back in the Kingdom Hearts 1. Also say you picked Staff and gave up Shield, you are also getting a slight HP and DEF loss. Weapon Stats Auto Ability Unlock Kingdom Key Str. It allows players to survive an attack, giving them 1 HP (Health Point) left. For Kingdom Hearts HD 1. If you're trying to speed through the game then early access to Sliding Dash and other Combo Finishers will greatly increase your damage dealt. Unlike those counterparts, the weapons on this list are primarily non. Starting at night gives you around -100k exp needed to get to level 100 (total exp is around 880k instead 980k) so that knocks off quite a bit of. I don't choose it to have or to sacrifice. If you choose the staff, you learn magic boosting abilities earlier then if you would have chosen the sword or shield. by themselves. This is represented by three weapons: the sword, shield, and staff. Picking staff and dropping sword is good because it gives you max MP without losing defence because increased damage from enemies. It doesn't effect anything else. Just because choosing staff is statistically optimal and results in the most powerful Sora in the end doesn't mean the other choices are gimped, they're perfectly viable, even taking the sword is. I personally always pick keep staff, drop sword. Max HP: 90. In KH1 the best choice is to pick the Staff. I almost always drop the Sword if I need to sacrifice something out of the three options. Both the Kingdom Hearts Keychain Dream Sword & Dream Rod & Dream Shield set and Kingdom Key & Mage’s Staff & Knight’s Shield set are available for pre-order on the Square Enix North American. And below I’ll be listing each ability with the levels you’d learn them, organized as numbers like this (1,2,3) ordered based on which item you pick in the beginning (sword. Shield = easy Sword = medium Rod = hard Mp has the fewest amount of ways to increase and you need the Rod for the max possible amount of MP. It depends on your play style but I’d suggest choosing the shield and giving up the. 5 ReMIX. The only thing you get from picking one is a boost in that range (Sword = attack, staff = magic, and shield = defense) and a different learning curve for your abilities. Staff: The power of the mystic. In kh1 the magic works with exponential stacking, I want to say the highest possible magic stat is about 18, without the staff that's a measly 17. Unless you do a level 1 run, you'll want to get Once More and Second Chance as soon as possible, and the Shield gets you both the earliest. Each party member uses their own type, Keyblades for Sora, rods and mallets for Donald, and shields for Goofy, with others simply using their personal item. I plan on picking Sword and Slide Dashing all over the place. a little google magic goes a long way. 2nd. Staff or shield are still probably the best options but you can still pick the sword to make that early/mid game keyblade. For Kingdom Hearts on the PlayStation 2, a GameFAQs message board topic titled "What choices did you make in the beginning?" - Page 2. The shield and sword only give 1 extra point in there stats, and while that's TECHNICALY the same with staff, 1 magic point is incredibly more useful. Also allows for Form Change to "Ultimate Form". Generally, the Sheild results in the safest playthrough, given the defensive abilities you’ll acquire early in the game. Part 2 - Halloween Town. Mysterious Abyss is obtained by completing Ursula’s Revenge in Atlantica. The shield is widely considered to be the best choice. The Dive to the Heart is composed of several enormous, illuminated stained-glass pillars known as "Stations", rising from unseen depths. Damage Control (Sword) Thunder Boost (Shield) and Drive Converter (Staff) are now gained at level 70 instead of level 99. ) it all comes tumbling down, tumbling down. Member. All the final mix games are harder then the original, since the enemies are tweaked to give more of a challenge. Critical already gives you extra. On critical mode, you can't just button mash to get through fights, so you should learn to use magic, summons, drives, and everything else efficiently. maths practical book class 12 hsc solutions science pdf; emotionally dependent on someone; georgia senate candidates 2022; kibo hut to uhuru peak distanceFor Kingdom Hearts HD I. After the opening cutscene you take control of Sora for the first time. Okay everything else; Take Shield, forsake Sword – Very even playthrough with a slight weakness in MP. Sword and Shield users from Monster Hunter will find this the best weapon they can use. Kingdom Hearts 3 Starting Choice Guide from Dec 13, 2021 · essentially somewhere in the middle of the two above starting choices, rather than the 100 hp/100 mp blend that it sounds like. This is a list of weapons that appear in Kingdom Hearts II and the Final Mix version. I always pick sword give up staff for my first run. I know Sora gets stat boosts depending on those choices, but I'm not sure if it does the same for his allies. The defense abilities early on make a huge difference at the coast of weaker endgame magic. Add this game to my: Favorite Games. For Kingdom Hearts II on the PlayStation 2, a GameFAQs message board topic titled "What should I pick on Day 3? (Spoilers?)". This page was last edited on 10 October 2023, at 17:31. 24 Donald: Donald cannot learn Guard Goofy: Goofy cannot learn Guard Others: None - Blitz - AP Cost: 3 Info: If a single enemy is in the area when Sora nears the combo, Sora's last slash will be a powerful jumping slash instead of his spinning finisher. Abilit. It's all based upon what weapon you choose in the beginning when you're playing Roxas. For KH2: On day 1, you get a stat bonus by picking between a sword (+1 strength), a staff (+1 magic), and a weird shieldish thing (+1 defense). I don't think it effects anything but commands but i may be wrong. Middle 3. Shield. Pawn: Bailey Jay: Fighter with Scather/Challenger (lvl 200) : Arisen: Kylo Ren. This increases its stats & enhances its abilities, making it a more powerful weapon. 1 Jackpot 2: Receive more munny and HP/MP balls in battle. What choices did you make in the beginning? xXMythieXx 13 years ago #1. Please see the KH2: Mechanics page for a full list of these abilities and when they unlock. Home; Boards;. There are two choices in KH2, but no sacrifices. It would be the same deal if you sacrificed the shield. Note: These are the stats that come when you pick the Staff and drop the Sword. Last updated2022/09/23. Shield The wand gives you extra magic which gives you the most possible magic slots. They are listed in the order of their earliest availability. good for those early skills. They are listed in the order of their earliest availability. Plays 6243. It is essential to know what your choice does first whenever you want to select any of the Kingdom Hearts beginning choices. Kingdom hearts 2 choices. DSkillz (Topic Creator) 13 years ago #2. Kingdom Hearts Role-playing video game Gaming. The Dream weapon affects abilities. Synthesize after collecting 58 Synthesize materials & required rare items. Business, Economics, and Finance. For KH2: On day 1, you get a stat bonus by picking between a sword (+1 strength), a staff (+1 magic), and a weird shieldish thing (+1 defense). Quiz # 183,157. Adjust camera - Right analog stick. KHII - Shield I know it's not the greatest choices, but for KH what I chose gives you the best beginning stats. RELATED: Kingdom Hearts Fan Points Out Interesting Detail on First Game's. 2022/08/30. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. That must have been my start too! I remember I took like 20+ minutes to make my beginning choices about the sword, shield, staff. I suggest +Staff -Sword if you want the most balanced set and dat +2 MP is sweet since you can't equip Cosmic Arts and the like. Enables the "Whirli-Goof" Limit Command. The defensive abilities that picking shield gives you sooner are valuable on Proud mode, but I wouldn't recommend starting on that difficulty. Follow. Couldn't cycle through characters on Status/Equip Menus (but could on Sphere Grid, strangely) Persona 3:FES - Camera would randomly rotate as if I. Choosing the Sword will also result in Sora learning the incredibly useful Scan ability much earlier than if players picked the Shield or Staff, gaining the ability to see the enemy's health bar. History Prehistory and Romans. 6,413. Im thinking about starting over and doing hard mode, which is the best one to choose first and to sa----- Sora’s Stats at Level 1 and Level 100 Based on Initial Attribute Choices ----- As you can see from the table below, this choice has minimal effects on strength, AP, and defense at high levels-- but the differences in MP and number of item slots are something to think about. If you pick staff, you get it at level 90. If you are a physical fighter, take the Shield give up the Sword. ago. Shield = Defensive abilities earlier. As for stats, the choice should be between choosing the shield and staff. Goofy turbo, 2, dashes through enemies, . Early game will be rough since that’s usually how staff route works but late game you should be better off than I am when you hit optional bossesStation of Awakening. The second question is obviously the classic Sword, Shield or Staff choice. As an added bonus, this short guide can be also be used for the PlayStation 3. Kingdom Hearts 1 Trivia Quiz. In Kingdom Hearts, these are generally divided between rods, which give Donald MP bonuses and enhance his magical strength, and hammers, which enhance his physical strength at the cost of his maximum MP. Extremely versatile weapon, works great against mobs & bosses alike. The Desire and Power choices in the Prologuein Kingdom Hearts 3 affect Sora's stats and abilities. The reason the Staff is the best choice in KH1 is because it the only one that gives you max stats at the end of the. Kingdom Hearts Keyblades by o0DemonBoy0o on DeviantArt from. In terms of abilities they're all pretty balanced, you'll always get some great abilities early and have to wait a long time for some of the good ones. Magic +3. Best Starting Choices In Kingdom Hearts 3 Tips Prima Games technology is still a mystery.